Sérgio Merêces : Architectural Visualization - 3D Visualization Rendering
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Modern House

Making Off

The Inspiration

My greatest inspiration was the Mir projects, architizier and the most import real photos from the architectural photographer, where I go often to search my references.

So let’s start!

When beginning a project the first thing to do is always adjust the settings of the gamma and units, I always use meters.

gamma

I always put my gama 2.2 as it shows in the image in the 3ds max preferences.

render gamma

In Vray settings I always use 2.2  and Reinhard .

Modeling

I’ve started the house modeling using a box and  inset the 2 faces and bridge these 2 faces, in result I’ve got the simple base model.

house

Now the fun part, to design and modeling the floors of the building I used the symmetry modifier.

symmetry

I was adding symmetry modifiers  and adjusting it with edit poly.

house

Furniture

For the interiors of this building used Vitra furniture. Office tables, chairs, lamps, etc.

furniture

Environment

For the vegetation I use the R & D Group trees and I used the plugin multiscatter to spread the  trees all over the scene.

multiscatter

multiscatter

Lighting Setup

For the lighting of the scene I usually use a  vray dome with hdri and in some cases I prefer use the vraysky and a vray sun. If the scene is for daylight use I use both, if it is for a rainy day, sunset or night I just use the hdri with vray dome.

domedome 2

In this case I only use a vray dome with a hdri.

And for the interior light I used the vray plane lights with an orange color.

lights

lights lights2

Materials and Textures

For materials and textures have not used any type of special materials, all materials in the scene are quite simple.

For the building cover it was used a zinc metal gray.
zinc metal
For the Interiors (floors, walls and ceiling) it was used wood.

wood

For the building windows I used this glass material

glass

For the building surrounding garden grass I used the displacement map and vray displacement modifier

displacement

grass-displacement

(displacement texture used in the vray displacement modifier)

grass

Rendering

enlarge

Post Production

I take the post-production as the most important step in order to reach the final image that idealized. The first one is about to correct Gamma, Saturation, Levels. All this to correct the materials which came from the RAW Render to turn them as best as possible look .

raw

After correct the gamma, saturation and Levels

post production

After finding the balance of colors and Gamma, comes the phase of adding some life adding  people and light effects.

post 2

God Rays effect

I made a copy of the raw render, and I desaturated it then applied a control  levels where I pulled the blacks  to get the result I show the picture.

god rays

Then applied the radial blur filter and got my god rays. I used it in Blending mode (Soft Light)

radial blur

To complete the picture I made ​​some small color adjustments with the Hue Saturation, and I got the final image.

final

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© Copyright - 3D Visualization Studio | Merêces | Arch & Design Visualizations
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