Modern House
Making Off
The Inspiration
My greatest inspiration was the Mir projects, architizier and the most import real photos from the architectural photographer, where I go often to search my references.
So let’s start!
When beginning a project the first thing to do is always adjust the settings of the gamma and units, I always use meters.
I always put my gama 2.2 as it shows in the image in the 3ds max preferences.
In Vray settings I always use 2.2 and Reinhard .
Modeling
I’ve started the house modeling using a box and inset the 2 faces and bridge these 2 faces, in result I’ve got the simple base model.
Now the fun part, to design and modeling the floors of the building I used the symmetry modifier.
I was adding symmetry modifiers and adjusting it with edit poly.
Furniture
For the interiors of this building used Vitra furniture. Office tables, chairs, lamps, etc.
Environment
For the vegetation I use the R & D Group trees and I used the plugin multiscatter to spread the trees all over the scene.
Lighting Setup
For the lighting of the scene I usually use a vray dome with hdri and in some cases I prefer use the vraysky and a vray sun. If the scene is for daylight use I use both, if it is for a rainy day, sunset or night I just use the hdri with vray dome.
In this case I only use a vray dome with a hdri.
And for the interior light I used the vray plane lights with an orange color.
Materials and Textures
For materials and textures have not used any type of special materials, all materials in the scene are quite simple.
For the building cover it was used a zinc metal gray.
For the Interiors (floors, walls and ceiling) it was used wood.
For the building windows I used this glass material
For the building surrounding garden grass I used the displacement map and vray displacement modifier
(displacement texture used in the vray displacement modifier)
Rendering
Post Production
I take the post-production as the most important step in order to reach the final image that idealized. The first one is about to correct Gamma, Saturation, Levels. All this to correct the materials which came from the RAW Render to turn them as best as possible look .
After correct the gamma, saturation and Levels
After finding the balance of colors and Gamma, comes the phase of adding some life adding people and light effects.
God Rays effect
I made a copy of the raw render, and I desaturated it then applied a control levels where I pulled the blacks to get the result I show the picture.
Then applied the radial blur filter and got my god rays. I used it in Blending mode (Soft Light)
To complete the picture I made some small color adjustments with the Hue Saturation, and I got the final image.