House in Alentejo
For this project I were originally inspired by real photos from around the world. After a lot of research around the web i find out some really cool inspirations for lighting, vegetation and materials.
So let’s start!
When beginning a project the first tthing to do is always adjust the settings of the gamma and units that i always i use meters.
I always put my gama 2.2 as it shows in the image in the 3d studio max preferences.
In Vray settings i always use 2.2 and Reinhard .
I’ve started the house modeling using the dwg drawings as references, nothing special in the
modeling i draw the splines following the top draw to make the entire walls.
After i get the basic structure with Splines i begain extrude it.
Now i make edge loop in the walls to define the windows and doors. At this point is I begain the modeling of the structure details by using the dwg references!
Here is a detail of the windows.
And finally with everthing modeled and put in his position i got the final house model.
For the grass i use the R & D Group and for the trees i used a model created by me using the Atree Script you can found here : http://www.avizstudio.com/tools/atree3d/
here is the model of olive that I modeled and textured
Here is the model of cork that I modeled and textured grass and flowers that i use in this project
The next step is to spread them through all the scenario using the multiscatter. I want to give you advice when you want create a realistic scene, attempt to create a mini eco-system of plants, areas where a plant is more dense and another that is more mixed with rocks or other type od vegetation, etc.
For the lighting of the scene I use only 1 dome light with HDRI map to iluminate the enti scene.
This is the hdri i use to iluminate the entire scene
For this project postproduction was a important role to insert the elements (people, animals).
Now the first thing to do is to insert all the 2d elements that i want, in this case people cathing the olives, the sheeps, horse and a few birds.
After addind the animals pass
Filters and final touches
To finalizate the image now i add curve and levels filter and i adjust it to give more brightness to the image.
Finally i add a chromatic aberration and a vignette to the image, adjust the gamma level and i create a subtil god rays effect from where the sun brightness cames.